A Cautionary Cyber-Tale for Kids
Today’s children are exposed to a new virtual world that none of us, as parents, ever experienced in our formative years. While the digital world offers an expanse of wonderful opportunities to our children, it also unleashes many new perils.
As parents, it’s not easy to explain the dangers of the internet to our kids without scaring them. And, while traditional fairy tales teach children to be wary of the ways of the world without threatening a child’s sense of safety, they don’t address the newest realm in which so many of our children spend time – the internet. A child can easily understand the dangers of wandering alone in a forest, but the potential perils of a virtual world (that they explore in the comfort of their own homes) are much harder to comprehend.
Danny in a Newfangled World is a cyber-tale that features Danny Lenesky – a typical video-game crazy ten-year-old boy. After getting sucked inside his computer, he embarks on an incredible adventure where he learns that everything in this new world is not quite as it appears to be. This engaging story will thrill kids looking for a new kind of book that mixes two of their favourite pastimes - playing video games and reading (which comes a distant second.)
Parents will appreciate the cautionary message that teaches (not preaches) about the potential dangers of the internet. Furthermore, it is written for kids aged 6 to 10 years old – an age group within which kids tend to experience a huge leap in video game playing.
“When kids get to the 6 to 8 year-old age range is when we see them turn into more serious gamers. Not only does the amount of time they spend playing games increase the most dramatically, but they migrate from using ‘kid’ systems to using more portable and console systems as well,” said Anita Frazier, industry analyst, The NPD Group
View the report behind this statement at The NPD Group.
National Institute on Media and the Family is an American organization that advocates media awareness among parents. They published a parents’ guide to video games in 2008.