Is your school looking for an entertaining and relevant chapter book for kids that addresses cyber safety? Then Danny in a Newfangled World should be in your school library.
Today’s young students are exposed to a new virtual world that none of us, as adults, ever experienced in our formative years. While the digital world offers an expanse of wonderful opportunities to our children, it also unleashes many new perils.
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More about the book!
Danny in a Newfangled World is the first early to middle grade chapter book to address the thrills and dangers that children may experience as they roam the internet. Like a modern-day fairy tale, the book explores the potential perils of the web to kids without scaring them. It features Danny Lenesky – a typical video-game crazy ten-year-old boy that many kids can relate to. After getting sucked inside his computer, he embarks on an incredible adventure where he learns that everything in this new world is not quite as it appears. This is the first in the new book series. The sequel is well under way and should be available by end of 2011.
Internet issues that are addressed in a child-friendly way are:
- The importance of virtual walls for young web surfers;
- Online predators;
- Internet chatrooms;
- Rash online purchases;
- Online violence;
- Google searches;
- Using the computer with moderation.
This engaging and humourous story is an ideal addition to school libraries. It will thrill kids looking for a book that mixes two of their favourite pastimes - playing video games and reading. It will help teachers:
- Explain the pros and cons of the internet;
- Stimulate frank classroom discussion about what kids do online and how they can protect themselves;
- Develop healthy online habits among their students.
SOME INTERESTING FACTS ABOUT KIDS’ VIDEO GAME HABITSKids are most likely to turn into more serious gamers between the ages of 6 and 8 years old, when their video game playing time increases dramatically. 82% of kids in the U.S. between two and seventeen years old (55.7 million kids) are gamers, that is, they regularly play video games. Of these gamers, 9.7 million are between the ages of two and five years old, while 12.4 million are between nine and eleven years old. Over half of all kid gamers play games online and are more inclined to be males between nine and fourteen years old. With the advent of handheld devices, the ability to download entertainment from the internet is exploding. Seventy-five percent of iPhone and iPod Touch users connect to the Web to download entertainment content and apps. As more children come to own such devices, they will be increasingly exposed to internet content.
All statistics are from The NPD Group.